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However it will still be pretty beefy in terms of what it brings to the game. #PROJECT ZOMBOID TRAITS BALANCE PATCH#I say ‘smaller’ only because no major functionality or new fundamental systems, and it will be more a balancing and content patch while NPC team’s work is underway. #PROJECT ZOMBOID TRAITS BALANCE UPDATE#There is still a lot of polish and fix work to do on 41, primarily for the MP team but also with a side-salad of bug-fixing issues in both online and solo.īeyond this, however, is a much ‘smaller’ but still extremely cool update that’ll drop before NPCs, that will release during the push toward an NPC release. No build will ever take as long as Build 41 did, it was a practical rewrite of large portions of the game, but non-the-less NPCs will take time to emerge, and we don’t want to leave the community without new content in those waits. Hopefully the chart shows that, in very real terms, NPCs will be coming out as quickly as they can, uninterrupted, and the other builds are there to help bridge the gap. This is because we’ll be running a second dev team exclusively on a quicker, less risky yet still super cool content patch before the NPC work is complete, and then ongoing alternately between the other NPC patches to keep the content train going.īehold this fancy graphic we cooked up! Now that we’ve blown up a bit we need some fancy graphical charts in our Thursdoids! ![]() ![]() ![]() However, NPCs will still, technically, be build 43. But the next BIG thing will be NPCs and we’ll have a dedicated team working toward this goal going forward. It may be they drop into a subsequent build or later on in the unstable beta cycle, its not clear yet for reasons we’ll discuss in a bit. It may be the initial build still contains hunting and wild animals, they ARE NPCs after all. #PROJECT ZOMBOID TRAITS BALANCE MODS#We have such amazing and peskily talented modders out there, we know fine well that as soon as we released this tech within their grasps, we would end up seeing extremely powerful NPC mods appearing, using our NPC tech heavily, before we had the pleasure of seeing this hard work paid off with our own NPCs. Not only this, but in slightly more selfish reasons, a big reason for not being comfortable with hunting and pets being first, is they are still NPCs and would necessarily leverage all the technology we’ve being working on for years at this point. First of all, its very clear that human NPCs have long been the most requested feature that is still outstanding, and the source of most of the frustration and bad feeling from those who consider the game to still be incomplete. However, many changed circumstances and much ponderings later, we’ve decided that this is not the best approach to take. Long ago we stated (informally on a forum post) our planned features for future builds, starting with hunting for build 42, and then numerous NPC builds for build 43 and onward. ![]()
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